Wbridge5 system licytacyjny

par prezes  -  31 Décembre 2012, 18:01  -  #systemy

 ... mały upominek od ukochanego prezesa ... wreszcie udało mi się dotrzeć do opisu systemu licytacyjnego jaki WBridge5 zastosował w mistrzostwach świata brydżowych programów komputerowych:

             Wbridge5
                Yves Costel
1   Basic system      
        Five-card majors        *
2   Opening 1NT       
        High card points        15-17
        5-card major possible   *
        6-card minor possible   *
        Two doubletons possible (5422 shape)    *
3   Responses to 1NT  
3.1     2C:     
            Stayman     *
3.2     2D:     
             transfer to 2H, guarantees 5+ hearts       *
3.3     2H:     
             transfer to 2S, guarantees 5+ spades       *
3.4     2S:     
            transfer to 3C      *
3.5     2NT:    
            invitational        *
3.6     3C:     
            transfer to 3D      *
3.7     3D:     
            natural, forcing    *
3.8     3H:     
            natural, forcing    *
3.9     3S:     
            natural, forcing    *
3.10    4C:     
                Natural forcing
3.11    4D:     
            both majors, 5+/5+  *
3.12    4H:     
            natural, sign-off   
            transfer to 4S      
3.13    4S:     
            both minors *
4   Responses to 1NT in a contested auction   
4.1     after 1NT-(simple suit overcall):       
            Lebensohl   *
4.2     after 1NT-(penalty dbl):        
            redouble shows strong hand (penalty)        *
5   2NT opening bids  
        High card points        20-21
        Could contain two doubletons    *
6   Responses to 2NT  
6.1     3C:     
            Stayman     *
            after Stayman 3C:   
6.1.1           3D:     
                    denies a 4-card major       *
6.1.2           3H:     
                    shows 4 hearts      *
6.1.3           3S:     
                    shows 4 spades      *
6.1.4           3NT:    
6.2     3D:     
             transfer to 3H, guarantees 5+ hearts       *
6.3     3H:     
             transfer to 3S, guarantees 5+ spades       *
6.4     3S:     
            transfer to clubs   *
6.5     3NT:    
6.6     4C:     
            transfer to diamonds        *
6.7     4D:     
            5-5 majors  *
6.8     4H:     
            natural, sign-off   
            transfer to 4S      
6.9     4S:     
            both minors *
7   3NT opening bid 
        Solid minor     *
        If shows a solid minor, outside suit strength:          
            < king   *
8   No-trump rebids (after a non-jump response)     
8.1     1x-1y-1NT:      
            High card points    12-14
8.2     1x-1y-2NT:      
            High card points    18-19
8.3     1x-1y-3NT:      
            ~16-19, long x      *
            1H-1S-3NT = 19-20/21        *
            forcing major suit, raise if y = hearts or spades   
8.4     1x-2y-2NT:      
            High card points    12-14
8.5     1x-2y-3NT:      
            High card points    18-19
9   1 H/S opening bids        
            5+ cards    *
9.1     Responses to 1 H/S in an uncontested auction    
9.1.1   1NT:    
            non-forcing         *
9.1.2   2 over 1:       
            natural, forcing    *
9.1.3   2 raise:        
            6-9/10 with 3-card support  (Bergen style)  *
9.1.4   2NT:    
            forcing, agrees suit        *
9.1.5   3 raise:        
            weak raise with 4-card support (Bergen style)       *
9.1.6   3NT:    
            balanced raise to 4M        *
9.1.7   jump shift:     
            Bergen raise (4+ support): 3C=weakish, 3D=invitational      *
9.1.8   double jump shift (1H-3S/4C/D,  1S-4C/D/H):     
            Splinter    *
10  Responses to 1H/S in a contested auction  
10.1    after 1M-(simple suit overcall):        
10.1.1.     simple change of suit:      
                forcing *
10.1.2      jump shift: 
                weak, non-forcing       *
10.1.3      3-raise:    
                weak raise      *
10.1.4      cue-bid:    
                forcing *
10.2    after 1M-(Dbl): 
10.2.1      simple change of suit:      
                forcing *
10.2.2      2NT:        
                invitational raise to 3 of suit  (Truscott)     *
10.2.3      3-raise:    
                weak raise      *
10.2.4      jump shift: 
                weak, non-forcing       *
10.2.5      Redouble:   
               ~10+     *
11  1 C/D opening bids        
            3+ cards (1C if 3-3)        *
11.1    Responses to 1C/D in an uncontested auction     
11.1.1  1NT:    
            High card points    7-10
11.1.2  2-raise:        
            6-9/10 with 4+ support      *
11.1.3  2NT:    
            High card points    11-12
            denies a 4+ card major      *
11.1.4  3-raise:        
            invitational raise  *
11.1.5  3NT: Balanced   
            High card points    13-15
            denies a 4+ card major      
11.1.6  4-raise:        
            pre-emptive raise   *
11.1.7  jump shift:     
            natural, game force (by unpassed hand)      *
11.1.8  double jump shift (1C-3D/3H/3S,  1D-3H/3S/4C):  
            Other       *
12  Responses to 1C/D in a contested auction  
12.1    after 1m-(simple suit overcall):        
12.1.1      simple change of suit:      
                forcing *
12.1.2      jump shift: 
                weak, non-forcing       *
12.1.3      2-raise:    
                weak raise      *
12.1.4      3-raise:    
                invitational    *
12.1.5      cue-bid:    
                forcing *
12.2    after 1m-(Dbl): 
12.2.1      simple change of suit:      
                forcing *
                2-level guarantees 8HCP and 5-card      *
12.2.2      2-raise:    
                weak raise      *
12.2.3      2NT:        
                invitational raise to 3 of suit  (Truscott)     *
12.2.4      3-raise:    
                weak raise      *
12.2.5      jump shift: 
                weak, non-forcing       *
12.2.6      Redouble:   
               ~10+     *
13  Opening 2-bids and responses      
13.1    Opening 2C (may have multiple meanings):        
            ~23+, game-force unless 2NT rebid   
            strong, 22-23 "total points"        *
13.2    Opening 2D (may have multiple meanings):        
            strong, game forcing        *
13.3    Opening 2H/2S:  
            weak  [ high card points ]  5-10
13.4            minimum length: 
                    5 in 3rd position   *
                    6   *
                   denies 4+cards in an unbid major     
                   ditto but only in 1st/2nd position   *
14  Responses to opening 2 bids       
14.1    Responses to 2C:        
14.1.1  2D:     
            negative (< 9 points)    *
        (Assumed that other suit responses show positive values and 4+, 
        2NT shows a balanced 8+ HCP and does not deny a 4-card major)   *
        Responses to 2D (non weak two opening): 
14.1.2      2H: 
                no aces, 0 .. 6 *
14.1.3      2S: 
                one ace, 0 .. 6 *
14.1.4      2NT:        
                no aces, 7+     *
14.1.5      3C: 
                positive, 5+    *good suit
14.1.6      3D/H/S:     
                3D/3H is positive, 5+   *good suit
14.1.7      3NT:        
                two aces        *
14.2    Responses to weak two:  
14.2.1      (Assumed that raise to three is a pre-emptive raise)        
14.2.2      New suit:   
                natural, forcing        *
14.2.3      2NT:        
                feature showing         *
14.2.4      Assumed that Ogust 3C and 3D show the weaker hand,  
            with 3D showing a better suit quality.      
15  Opening 3 bids  
        Assumed that an opening 3 bid shows a 7-carder, possibly 6 or 8.        
        5-9 HCP (maybe a point or two less at favorable vul and/or position)    
            Guarantees a minimum suit quality  if vulnerable    *
                                                                       if vulnerable    *
15.1    4C:     
            "good" opening 4H bid       *
15.2    4D:     
            "good" opening 4S bid       *
15.3    4H:     
            natural, pre-emptive        *
15.4    4S:     
            natural, pre-emptive        *
16  Suit overcalls    
16.1    Simple overcall (non-jump)  1x-(1y) or 1x-(2y): 
            natural (~ 7-16 HCP), 5+ cards      *
            a 1-level overcall can be made on a 4-card suit     *
16.2    Jump overcalls:         
            weak        *
16.3    Cue-bid overcall:       
            Ghestem (1x-2x, 1x-3C)  [ high card points ]        [8-16]
16.4    NT overcalls    
16.4.1  Direct 1NT overcall:    
            High card points    16-18
16.4.2  If two suits bid, 1NT overcall is:      
            sandwich for a passed hand, strong for a non-passed hand    *
16.4.3  Balancing 1NT overcall: 
            Over 1C or 1D  [ high card points ] 12-15
            Over 1H or 1S  [ high card points ] 12-15
            Passed hand  [ high card points ]   
16.4.4  Jump to 2NT:    
            lowest two (or both) unbid suits    *
16.5    After a 1NT overcall:   
            systems on  *
17  Negative/Support/Responsive/Competitive doubles 
            negative doubles  [ up to ] up to 3S
            support doubles  [ up to ]  up to 3s
                 support redoubles      
            responsive doubles  [ up to ]       up to 3S
            competitive doubles  [ up to ]      up to 3S
            1C-1D-dbl shows 4 hearts and 4 spades       4 hearts
            1C/D-1H-dbl shows 4 spades  *
            1m-dbl-2 raise-dbl shows 4-4 major  *
            1M-dbl-2 raise-dbl shows 4-4 minor  *
18  Defense to 1NT    
18.1    2C:     
            4H + 4S (Landy)     *
18.2    2D:     
            unknown 6+ major    *
18.3    2H:     
            5H + minor (Cappelletti)    *
18.4    2S:     
            5S + minor (Cappelletti)    *
18.5    2NT:    
            natural     
            5-5 minors, 10+ HCPs        *
18.6    3C:     
            Strongish   *
18.7    3D:     
            Strongish   *
18.8    3H:     
            Strongish   *
18.9    3S:     
            Strongish   *
        Double always for penalty       *
19  Defense to Weak 2's /4's  
19.1    At the 2 and 3-level, Double is:        
            take-out    *
19.2    After 4C/D/H, Double is:        
            value-showing       *
19.3    After 4S, Double is:    
            value-showing       *
19.4    after (weak 2)-Dbl-(pass):      
            2NT Lebensohl       *
19.5    Leaping Michaels:       
            4C/4D over weak 2H/2S = bid minor + the other major *
            4C/4D over 2M-3M, 1M-3M (if preemptive), 1M-3C/3D (Bergen)  *
20  Slam conventions  
            Blackwood   
            Key-card Blackwood  (03,14,2,2+Q)*
20.1            5C shows:       
                    0/3 *
        Special slam bidding agreements:        
21  Other conventions 
            Checkback Stayman   *
22  Miscellaneous bids        
22.1    Fourth Suit Forcing:    
            game-forcing at 3-level or higher   *
            game-forcing at 2-level or higher   
22.2    1C-1D-1H-1S: 1S is:     
            natural     *
22.3    Generally, a first cue-bid:     
            cheapest control (A or K) is shown first    *
22.4    After partner's 1C opening bid, bypass diamonds if holding      
        4 diamonds and 4 cards in a major:      
            sometimes, but usually on weak hands only   *
22.5    If bidder's 4NT bid is overcalled:      
            DOPE        
            DEPO        
            DOPI        
            ROPI        
            Otherwise, explainable      
                
23  Opening leads / Signals / Discards        
23.1    General style:  
            fourth      
            x x x x = second    *
            x x x x x = low     *
            10 x x = 10 or low  *
            10 9 x = 10 *
            H x x = low *
            H x x x = third     *
            K Q x (x) = K       *
            A K x (x..) = A     *
            A K (doubleton) = K *
23.2    Leads against NT contracts:     
            x x = high  *
            x x x = low *
            x x x x = fourth    *
            x x x x x = fourth  *
            10 x x = 10 or low  *
            10 9 x = 10 *
            H x x x = fourth    *
            A K x (x..) = A     *
            A K (doubleton) = A *
23.3    Signals / Discards      
23.3.1      Primary signal to partner's lead is:        
                count   *
23.3.2      First discard is generally: 
                count and hi-lo shows:  
                    even        *
            Other carding, explainable  
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